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Requirements to become a sub-knight or Grade 3 level Hyper FreQ/Master FreQ

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FEARtestITSELF
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Requirements to become a sub-knight or Grade 3 level Hyper FreQ/Master FreQ

Post by FEARtestITSELF on Thu Jul 21, 2016 9:46 am

Please take note: this topic is still under construction and is not yet completed, so do not edit or change, thank you.


Requirements to become a Sub knight and beyond


The list below is the actual requirements, needed to achieve these ranks.

Requirements to become a Sub-Knight - Or Grade 1 Knight.

Grade 1 Knight AKA Sub-knight - Needs to have played halo professionally on the pro-circuit, having won at least 5 Lan's and 1 PGL Draw as a pre-requisite. Finally their report has to be relatively good having MOST scores higher then 8.5/15 and having no more then 6 of their skill based attributes below 8.5/15.

1.) BR Accuracy: 8.5/15
2.) Snipe Accuracy: 8.5/15
3.) Reflexes: 8.5/15
4.) Timing: 8.5/15
5.) Movement: 8.5/15
6.) No-Scopes: 8.5/15
7.) Dexterity: 8.5/15
8.) Spatial Awareness: 8.5/15
9.) Map Control: 8.5/15
10.) Snipe Under Pressure: 8.5/15
11.) Grenades: 8.5/15
12.) Team Communication: 8.5/15
13.) Assault Rifle: 8.5/15
14.) Pistol: 8.5/15
15.) Strafe: 8.5/15
16.) Veto Faking: 5/5
17.) Supportive Spawns: 5/5
18.) Team Lines: 5/5
19.) Unpredictability: 8.5/15
20.) Style: 5/5
21.) Carbine Accuracy: 8.5/15
22.) Light Rifle: 8.5/15
23.) DMR Accuracy: 8.5/15
24.) Team Strategy: 8.5/15
25.) Force Spawning: 8.5/15
26.) Halo 2 original button combos and glitches: 8.5/15
27.) Spawn trapping: 8.5/15
28.) Enemy Movement Prediction: 8.5/15
29.) Button Combos and Glitches on the other major halo’s: 4/15
30.) Consistency Doing Button Combos – 5.5/15
31.) Able to take on a High level halo pro and win easily or to some extent.
32.) Able to take on two skilled BKT members and win easily or to some extent
33.) Ability to perform variations of multiple different strafes and do them easily or to some extent


Requirements to become a Knight - Or Grade 2 Knight.

Grade 2 knights having qualified for everything as a grade 1 knight but has attempted and completed 5 CHAMBERS, with good performance in the BKT tournament, with most of their scores above a 8.5 with no more then 6 skill based attributes below 8.5/15

Chamber completion = 5 chambers must be completed.

1.) BR Accuracy: 8.5/15
2.) Snipe Accuracy: 8.5/15
3.) Reflexes: 8.5/15
4.) Timing: 8.5/15
5.) Movement: 8.5/15
6.) No-Scopes: 8.5/15
7.) Dexterity: 8.5/15
8.) Spatial Awareness: 8.5/15
9.) Map Control: 8.5/15
10.) Snipe Under Pressure: 8.5/15
11.) Grenades: 8.5/15
12.) Team Communication: 8.5/15
13.) Assault Rifle: 8.5/15
14.) Pistol: 8.5/15
15.) Strafe: 8.5/15
16.) Veto Faking: 5/5
17.) Supportive Spawns: 5/5
18.) Team Lines: 5/5
19.) Unpredictability: 8.5/15
20.) Style: 5/5
21.) Carbine Accuracy: 8.5/15
22.) Light Rifle: 8.5/15
23.) DMR Accuracy: 8.5/15
24.) Team Strategy: 8.5/15
25.) Force Spawning: 8.5/15
26.) Halo 2 original button combos and glitches: 8.5/15
27.) Spawn trapping: 8.5/15
28.) Enemy Movement Prediction: 8.5/15
29.) Button Combos and Glitches on the other major halo’s: 4/15
30.) Consistency Doing Button Combos – 5.5/15



Requirements to become a Grade 3 Knight.

To become a Grade 3 Knight you need to have completed 10 chambers and have most of your reports skill based attributes scores higher then 10/15, with no more then 6 below 10/15.

Chambers completed = 10 chambers must be completed.

1.) BR Accuracy: 10/15
2.) Snipe Accuracy: 20/15
3.) Reflexes: 10/15
4.) Timing: 10/15
5.) Movement: 10/15
6.) No-Scopes: 10/15
7.) Dexterity: 10/15
8.) Spatial Awareness: 10/15
9.) Map Control: 10/15
10.) Snipe Under Pressure: 10/15
11.) Grenades: 10/15
12.) Team Communication: 10/15
13.) Assault Rifle: 10/15
14.) Pistol: 10/15
15.) Strafe: 10/15
16.) Veto Faking: 5/5
17.) Supportive Spawns: 5/5
18.) Team Lines: 5/5
19.) Unpredictability: 10/15
20.) Style: 5/5
21.) Carbine Accuracy: 10/15
22.) Light Rifle: 10/15
23.) DMR Accuracy: 10/15
24.) Team Strategy: 10/15
25.) Force Spawning: 10/15
26.) Halo 2 original button combos and glitches: 10/15
27.) Spawn trapping: 10/15
28.) Enemy Movement Prediction: 10/15
29.) Button Combos and Glitches on the other major halo’s: 6.5/15
30.) Consistency Doing Button Combos – 6.5/15



Master Knight Requirements.

To become a master knight, you need to complete 21 out of the 47 chambers. And in addition you need to focus your game play on one of your SKILL BASED ATTRIBUTES, an example aside from completing 21 chambers you need to master one of your skill based attribute area's eg teamwork, sniping, BR, DMR, AR, or Button combos, on any halo you chose to work on, in addition to having most of your skill based attributes with a score of 10/15 with no more then 6 below 10/15.

Chambers completed = 21 chambers must be completed, in addition to focusing on one or more of your skill based attributes and mastering those chosen attributes.

Requirements to become a Intrim FreQ - Or Grade 1 FreQ/Sub-FreQ.

To become an Intrim FreQ - they must have completed 30 of the chambers, won at least one FreQ/BKT/THF/VGS tournament, and has their Skill based attributes scores above 12/15 in their reports for most things, with no more then 6 skill based attributes below 12/15.

Chambers completed = 30 chambers must be completed.

1.) BR Accuracy: 12/15
2.) Snipe Accuracy: 12/15
3.) Reflexes: 12/15
4.) Timing: 12/15
5.) Movement: 12/15
6.) No-Scopes: 12/15
7.) Dexterity: 12/15
8.) Spatial Awareness: 12/15
9.) Map Control: 12/15
10.) Snipe Under Pressure: 12/15
11.) Grenades: 12/15
12.) Team Communication: 12/15
13.) Assault Rifle: 12/15
14.) Pistol: 12/15
15.) Strafe: 12/15
16.) Veto Faking: 5/5
17.) Supportive Spawns: 5/5
18.) Team Lines: 5/5
19.) Unpredictability: 12/15
20.) Style: 5/5
21.) Carbine Accuracy: 12/15
22.) Light Rifle: 12/15
23.) DMR Accuracy: 12/15
24.) Team Strategy: 12/15
25.) Force Spawning: 12/15
26.) Halo 2 original button combos and glitches: 12/15
27.) Spawn trapping: 12/15
28.) Enemy Movement Prediction: 12/15
29.) Button Combos and Glitches on the other major halo’s: 8/15
30.) Consistency Doing Button Combos – 10/15


Requirements to become a Master FreQ or Grade 2 FreQ/Frequency Master or Master FreQ.

Are still to come, thank you.


Requirements to become a Hyper FreQ - Grade 3 FreQ/ Frequency Grand Master.


Are still to come, thank you.

    Current date/time is Mon Jul 24, 2017 12:50 pm